| OBJECTIVE | To obtain a position as an environment artist or level designer at a reputable game development studio with a track record of making great games. I pride myself on my attention to detail in the environments I design. I am passionate about making visually compelling environments. | ||
| SKILLS | Level design pre-production and layout Environment modeling Normal map creation Asset Modeling, UV mapping, and Texturing Unreal 3 Kismet, Matinee, and UIScene editor Maya (or Max) to Unreal 3 Editor static mesh optimization and import pipeline Ambient Occlusion and Normal Map Baking using transfer maps |
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| APPLICATIONS |
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| RELATED EXPERIENCE | 2009 Kiztoys Texturing Internship 2009 Electronic Arts, Professional Production Practices |
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| EDUCATION | 2009 Savannah College of Art and Design Bachelor of Fine Arts in Interactive Design & Game Development | ||
| HONORS/AWARDS | 2009 Winner, “Talus”, Entelechy 2009, Environment and Level Design category, Savannah College of Art and Design 2009 "Talus", Best FPS Mod Phase 3 Honorable Mention, Make Something Unreal Contest |
