OBJECTIVE To obtain a position as an environment artist or level designer at a reputable game development studio with a track record of making great games. I pride myself on my attention to detail in the environments I design. I am passionate about making visually compelling environments.
SKILLS Level design pre-production and layout
Environment modeling
Normal map creation
Asset Modeling, UV mapping, and Texturing
Unreal 3 Kismet, Matinee, and UIScene editor
Maya (or Max) to Unreal 3 Editor static mesh optimization and import pipeline
Ambient Occlusion and Normal Map Baking using transfer maps
APPLICATIONS

Proficient With...

Maya
Unreal 3 Editor
Headus UV Layout
Roadkill UV
BodyPaint 3D
Photoshop
Crazybump
Mudbox

Familiar With...

3D Studio Max
zBrush
MEL Script
C++

RELATED EXPERIENCE

2009 Kiztoys Texturing Internship
- Performed UV map efficiency checks for all models that were to be textured and put into the engine and UV mapped any non UV mapped assets
- Painted Characters using BodyPaint 3D for an unannounced title

2009 Electronic Arts, Professional Production Practices
-Created Art Assets for possible use in game.
-Utilized professional workflow and practices.

2009 Age of Discovery
-Worked in a small group to create a production quality board game
-Helped create the rule set and play test the game

2008 Talus
-Worked in a group to create a mod for the unreal 3 engine
-Used Unreal 3’s UIScene editor and Unreal Kismet to create and implement different user interface elements into the mod.

EDUCATION 2009 Savannah College of Art and Design Bachelor of Fine Arts in Interactive Design & Game Development
HONORS/AWARDS

2009 Winner, “Talus”, Entelechy 2009, Environment and Level Design category, Savannah College of Art and Design

2009 "Talus", Best FPS Mod Phase 3 Honorable Mention, Make Something Unreal Contest

Download Resume (PDF) 32 KBs
© 2009 3DKP.com. Kevin@3DKP.com