| SKILLS | Level design pre-production and layout Environment modeling Normal map creation Asset Modeling, UV mapping, and Texturing UDK Kismet and matinee Matinee Lighting and material creation in UDK Maya (or Max) to Unreal 3 Editor static mesh optimization and import pipeline Ambient Occlusion and Normal Map Baking using transfer maps |
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| APPLICATIONS |
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| RELATED EXPERIENCE |
2010 - Present Hi-Rez Studios (Level Designer) 2009 Kiztoys Texturing Internship 2009 Electronic Arts, Professional Production Practices |
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| EDUCATION | 2009 Savannah College of Art and Design Bachelor of Fine Arts in Interactive Design & Game Development | ||
| HONORS/AWARDS | 2009 Winner, “Talus”, Entelechy 2009, Environment and Level Design category, Savannah College of Art and Design 2009 "Talus", Best FPS Mod Phase 3 Honorable Mention, Make Something Unreal Contest |