This is a cooperative Unreal 3 mod that is based on physics and defensive play. My role on the team is uscripting, defining custom turret classes, and unreal kismet work relating to those custon turrets.
This is a cooperative Unreal 3 mod that is based on physics and defensive play. My role on the team is integrating a new user interface and general asset creation. I had extensive use with unreal's UIScene editor during the course of this project.
This was a board game that was produced from concept to production prototype in three weeks by a group of five. The game was intended to invoke a feeling of uncertainty in its players. The focus of the game is on the discovery of land in the ocean, and the hazards of sea travel. The main mechanic is the ability of more than one player to claim an island at a time, since points are not scored until they return to port to announce their findings to the mainland.
This board game was a group effort designed and produced in ten days, from concept to prototype by a group of five. The game focuses on producing the feeling of betrayal in its players. This is done using a system of voting for control of a large amount of resources each turn and events that are hidden from everyone but the player who drew it. I worked as a designer during the development of this game.
